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Signal Shifting

  • Nearly all clues send a distinct Signal about the card that is focused:
    1. Play the card
    2. Save the card
    3. Trash the card (rarely)
  • Certain types of clues (likes Finesses or Bluffs) can result in Information Desynchronization. In order to resynchronize the team, normal Finesse Position blind-plays occur. After one or more blind-plays, the initial Signal will be sufficiently clarified.
  • But what if a clue is given such that a Finesse Position blind-play will never clarify the Signal?
  • In this situation, we agree that the next player should blind-play a card other than their regular Finesse Position. By doing so, they will Shift the original Signal in a fundamental way.
    • For example, in the 5 Color Ejection, the original clue's Signal Shifts from a Play to a Save.
  • This Signal Shift can take two forms: Ejection and Discharge.
  • Just like a Bluff, all forms of Signal Shifting can only be performed on the very next player.

Signal Shifting

  • This chart shows some existing Signal Shift conventions and how they relate to the three Signals.