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Play Clues

The Prompt

  • The Prompt is covered at level 1.

The Finesse

  • The Finesse is covered at level 1.

The Tempo Clue

  • The Tempo Clue is covered at level 6.

The Distribution Clue

  • The Distribution Clue is covered at level 8.

The Bluff

The Selfish Clue

  • The Selfish Clue is covered at level 12.

The Load Clue

The Negative 5's Tempo Clue (or Inverted 5's Tempo Clue)

  • Normally, if a color clue "fills in" a 5 (that was previously touched), and the clue touches no other cards in the hand, then it is obviously focused on the 5 - the 5 is playable right now.
  • However, as a special exception, if doing so makes another 5 in that player's hand known to be playable, then the clue is said to be focused on the other 5, making the original card clued not playable right now.
  • If a Negative 5's Tempo Clue only gets one card played, then it would also be a Tempo Clue Chop Move.

The Continuation Clue (Touching Both Inside and Outside a Layer)

  • Sometimes, a player who is blind-playing cards into a Layered Finesse receives another clue that touches cards both inside the layer and outside the layer.
  • By default, the player should assume that it is another normal Play Clue or Save Clue on a card outside of the layer, and continue to blind-play cards. This follows from Information Lock Principle. Play Clues given in this manner are called Continuation Clues.
  • Because Continuation Clues are the default interpretation, it can be difficult to give a Fix Clue, since a Fix Clue must only touch cards inside of the layer.