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Prism

These conventions apply to any variant with a prism suit.

Cathy's Connecting Principle in Prism

  • For the purpose of Finesses and Bluffs, prism cards only "connect" to the next direct color clue. (Rank clues connect normally.)
  • Thus, it is possible for players to perform a Hard 3 Bluff on a prism 1 by cluing color to prism 3.

The Ambiguous Prism Tempo Clue

  • Sometimes, players have a clued prism card in their hand that matches a clued normal card in their hand.
  • For example, in a "Prism (5 Suits)" game:
    • Bob has a blue 4 and a prism 4 in his hand. Both have been previously clued with a blue color clue, but Bob does not know the true identity of either card.
  • In this situation, it is hard to give a Tempo Clue to the rightmost card. Thus, the Ambiguous Tempo Clue convention applies, and we agree that:
    • a color Tempo Clue should focus the rightmost card
    • a rank Tempo Clue should focus the left most card

Interaction Between the Ambiguous Prism Tempo Clue and the Tempo Clue Chop Move

  • Ambiguous Prism Tempo Clues are considered to be high-value. Thus, we agree to never Chop Move from these types of clues.