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Orange

These conventions apply to any variant with an orange (inverted) suit.

The Orange Fix Clue

  • When an orange card is on chop, it must be indicated with a clue in order to prevent a strike.
    • The exception is when the card would "accidentally" play via discarding. But this will rarely be the case.
  • An orange 2 on chop must be fixed/saved with a 2 Save, as per normal.
  • An orange 5 must be fixed/saved with a 5 Save, as per normal.
  • An orange 3 and orange 4 must be fixed/saved with an orange color clue.
  • Trash orange cards must also be fixed with an orange color clue.
  • Thus, the note on a chop card after an Orange Fix Clue would be:
    • o3, o4 if there are no orange cards played.
    • o3, o4, trash if there are one or more orange cards played.

The Orangeman Discard

  • When an orange card is Gentleman's Discarded, instead of promising that the matching card is on Finesse Position, it is instead promised to be on chop.

Complicated Moves on Orange Cards are Necessary

  • If a complicated move gets an orange card blind-played or touched in some way, then it is considered to be necessary.
    • This is because if the orange card got to chop, a clue would have to be "wasted" to prevent it from bombing.