Brown
These conventions apply to any variant with a brown (touched by no ranks) suit.
Brown Saves
- Any brown clue to a chop card is first and foremost to be treated as a Save Clue.
- For example, at the beginning of the game, a brown clue to a chop card would either be a 5 Save (on a brown 5) or a 2 Save (on a brown 2).
- In order to get around this (e.g. when a brown 1 is on someone's chop), use Brown Tempo Clue Inversion (covered later), Brown Loaded Play Clues (covered later), and Occupied Play Clues.
Brown Tempo Clues
- If a player gives a Tempo Clue to a single brown card, it is never a Tempo Clue Chop Move.
- This is because it is fairly valuable to get brown cards out of the hand as soon as possible in case blocking cards are drawn.
- This convention also applies if brown cards are re-clued to perform a Finesse.
Brown Tempo Clue Inversion
- Normally, if a Tempo Clue retouches two or more cards, only the leftmost card should play.
- When a brown color clue retouches two or more cards, only the rightmost card should play.
The Double Clue Inversion (Immediate Double Clue)
- If a player is clued brown twice before it gets to be their turn, it means that they can play all of the cards that the clue touched, but in the opposite order than normal.
- Specifically, if the chop card was one of the clued cards, it means to play all of the cards from 2nd oldest to newest, and then the chop last.
The Brown Loaded Play Clue
- Loaded Play Clues are always "turned on" for brown cards, according to the Always Loaded Principle.
Positional Clues
- In some situations, a player may have multiple brown cards in their hand, with one of them being playable. If the playable brown card is not the oldest card, it can be difficult to "get" the card to play.
- In cases where a number clue is given that has no other conventional interpretation, it is an indication to the player with two or more brown cards of which slot to play.
- For example, in a 3-player game:
- All of the 2's are played.
- Bob has four brown cards clued with a brown color clue on slots 2, 3, 4, and 5.
- Alice clues Bob number 2, touching a blue 2 on his slot 1.
- Bob knows that since all of the 2's are already played, whatever 2 this is must be a trash 2.
- Bob also knows that this cannot be a Trash Chop Move, a Trash Push, or any of the other trash moves.
- Bob instead interprets this as a Positional Clue, and plays his slot 2 brown card.