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Black

These conventions apply to any variant with a black (one of each) suit.

Black 2 & Black 5 Saves

  • Players should save black 2's and black 5's with a number clue instead of a color clue. (This helps narrow down what card is being clued.)
  • There are four exceptions to this:
    • if the black clue touched two or more previously unclued black cards or critical Rainbow cards
    • if the black clue was required to avoid violating Good Touch Principle
    • if the black clue "filled in" an ancillary card
    • if the black clue gave important negative information to one or more cards in the hand
  • Subsequently, if a black clue is used to touch a black 2 or a black 5 (and the above exceptions are not applicable), then it should be treated as a Play Clue on the touched card.

Black 3 & Black 4 Saves

  • Players should save black 3's and black 4's with a color clue instead of a number clue. (This helps narrow down what card is being clued.)
  • There is one exception to this:
    • if the number clue also touched another critical card (this is called a Florrat Save)
  • Subsequently, if a number clue is used to touch a black 3 or a black 4 (and the above exception is not applicable), then it should be treated as a Play Clue on the touched card.