White

These conventions apply to any variant with a white (touched by no colors) suit.


The White Loaded Play Clue#

  • Loaded Play Clues are "turned on" for white cards.
  • Normally, Loaded Play Clues are "turned off" in the Early Game. However, note that Loaded Play Clues always apply to white cards, even in the Early Game.
  • This means that if a player is Loaded, and a Chop-Focused card could be white, then they will always assume that it is a White Loaded Play Clue.
  • For example, in a 3-player game:
    • White 2 is played on the stacks. Blue 3 is in the trash.
    • Bob has a globally-known playable red 1 in his hand.
    • Alice clues number 3 to Bob, touching a 3 on Bob's chop.
    • Normally, Bob would interpret this as an Early Save on the blue 3.
    • However, Bob knows that white 3 is currently playable and that he is Loaded. Thus, this must be a White Loaded Play Clue on a white 3.
  • As an exception, White Loaded Play Clues do not apply to number 5 clues in the Low Score Phase.

The White Loaded Self-Finesse#

  • Since players will always assume White Loaded Play Clues, you can also use them to perform Self-Finesses.
  • For example, in a 3-player game (using a number 3 clue that looks like a Critical Save):
    • White 1 is played on the stacks. White 3 and blue 3 are in the trash.
    • Bob has a globally-known playable red 1 in his hand.
    • Alice clues number 3 to Bob, touching a 3 on Bob's chop.
    • Normally, Bob would interpret this as an Early Save on either the blue 3 or the white 3.
    • However, Bob knows that he is Loaded and that this 3 could be a white 3. Thus, this must be a White Loaded Play Clue on a white 3.
    • Bob does not see any white 2's, so he knows that he must have the white 2 as a Self-Finesse. Bob blind plays his Finesse Position. It is a white 2 and it successfully plays.
  • For example, in a 3-player game (using a number 2 clue that looks like a 2 Save):
    • It is the first turn and nothing is played on the stacks.
    • Alice clues Cathy red, touching a red 1 as a Play Clue.
    • Bob clues Cathy number 2, touching a 2 on her chop.
    • Normally, Cathy would interpret this as an Early 2 Save on any 2 in the game.
    • However, Cathy knows that she is Loaded and that the 2 could be a white 2. Thus, this must be a White Loaded Play Clue on a white 2.
    • Bob does not see any white 1's, so he knows that he must have the white 1 as a Self-Finesse. Bob blind plays his Finesse Position. It is a white 1 and it successfully plays.