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These conventions apply to variants with pink-ones.

Play Clues on 1's with Number 2, Number 3, or Number 4

  • In this variant, it is not possible to clue number 1 to a player.
  • Thus, players will usually give a Play Clue to a 1 with a color clue.
  • Alternatively, a player can also give a Play Clue to a 1 with a number 2 clue, a number 3 clue, or a number 4 clue.
  • In this situation, the player knows to play the focused card and to hold on to the rest of the cards for later.
  • This interpretation only applies if it is not possible to be a Finesse. (Self-Finesses don't count.)
  • For example, in a 3-player game:
    • It is the first turn of the game and nothing is played on the stacks.
    • Alice clues number 3 to Bob, touching two 3's on slot 1 + slot 2 as a Play Clue.
    • Bob sees that Cathy does not have a playable card on her Finesse Position. (If she did, then Bob would need to wait to see what Cathy does.)
    • Bob knows that this is just a Play Clue on a 1. Bob plays his slot 1 card. It is a red 1 and it successfully plays.
    • Bob knows that his slot 2 card can either be another good 1 or a 3.

Prompting 1's

  • In this variant, it is possible to have 1's in a player's hand that are "misranked".
  • Finesses in this variant work the same as in a regular pink variant: play Finesse Position instead of a potentially misranked 1.