Number Blind

These conventions apply to the "Number Blind" variants.

Number Clues --> Slot Numbers#

  • Color clues mean the same thing as normal.
  • All number clues mean to play the corresponding slot.
  • If there are only four cards in the hand and a number 5 clue is used, that means to Chop Move.

The Mismatch Finesse#

  • If a player has two of the same playable card in their hand, players are expected to give a positional Play Clue to the left-most one.
  • If a player instead gives a positional Play Clue to the right-most one, then they are trying to communicate something extra.
  • This means that the next player should blind-play their Finesse Position as any unrelated playable card.
  • Mismatch Finesses can also rarely give a player a safe discard.
  • For example, in a 3-player game:
    • It is the first turn and nothing is played on the stacks.
    • Cathy has a red 1 in slot 1 and another red 1 in slot 2.
    • Alice clues green to Cathy, giving a Play Clue to Cathy's slot 2.
    • Bob knows that since Cathy had a duplicate card on slot 1 and slot 2, Alice was supposed to get the left-most card, the slot 1.
    • Alice must be doing the Mismatch Finesse. Bob blind-plays his Finesse Position, and it is a blue 1.
    • Cathy assumes that Alice did a Finesse - due to Bob's blind-play, she must have the blue 2 in her slot 2. Cathy plays her slot 2, and it is revealed to be red 1.
    • Cathy now knows that it was not a normal Finesse at all - it was instead a Mismatch Finesse, because there is no other explanation for why Bob would blind-play from a Play Clue on a red 1.
    • Cathy also knows that she must have another red 1 in her hand. Since there is only one card to the left of her slot 2, she knows that the red 1 has to be exactly in her slot 1 (at the time of the clue).
    • Due to this, when Cathy needs to discard next, she will blind-discard her slot 2 card (since slot 1 has now shifted down to slot 2 after she played the red 1).

Advanced Conventions#