Level 20 - Ignition

  • Level 20 strategies should only be learned if you have 360+ games of experience with the group.

Conventions#


Ignition#

  • An Ignition is a type of move that makes someone blind-play a card from their Finesse Position.
  • An Ignition is different from a Finesse and a Bluff because the blind-play from an Ignition is:
    • unrelated to the clue that was given
      • e.g. It does not "connect", which is unlike a Finesse, but like a Bluff.
    • unrelated to the playability of the clued card
      • e.g. Nothing needs to be "proved" to the player who got clued, which is unlike a Finesse, and unlike a Bluff.

Double Ignition#

  • Several types of "useless" clues trigger a Double Ignition. These different types are listed below.
  • When a Double Ignition is triggered, it means that two players on the team need to blind-play their Finesse Position card as any playable card.
    • Double Ignition does not necessarily have to be on the next two players. It can be on anyone.
  • In most circumstances, a Double Ignition should be clear. This is because the two players that have a playable card will each see that the clue giver should have clued the other playable card directly (instead of giving a "useless" clue).
  • Sometimes, three players on the team will have playable cards on Finesse Position. If a Double Ignition is performed in this case, similar to how an Ambiguous Finesse works, it will "get" the two cards from the final two players. (Bob will do nothing because he sees that the Double Ignition is on Cathy and Donald.)

Special Moves#


The Trash Double Ignition#

  • Towards the end of the game, if a player clues one or more brand-new trash cards, and the cards are known to be trash, then there are usually 2 possible interpretations:

1) A Late-Game Trash Chop Move#

  • Sometimes, players perform a Trash Chop Move by cluing known trash in another player's hand (off-chop).
  • However, players can know that Trash Chop Move is impossible if:
    • they are not the clue-receiver and they can see that the Chop Moved card is bad
    • they are the clue-receiver and they can determine that they are no cards left to Chop Move (meaning that all of the cards are accounted for, or all of the remaining cards could be given a direct Play Clue or a direct Save Clue).

2) A Late-Game Trash Push (or a Trash Push Finesse)#

  • Sometimes, players perform a Trash Push (or a Trash Push Finesse) by cluing known trash in another player's hand (on-chop).
  • However, players can know that a Trash Push is impossible if:
    • they are not the clue-receiver and they can see that the "pushed" card is bad
    • they are the clue-receiver and they can determine that they are no more cards left to Trash Push

Otherwise, a Trash Double Ignition#

  • If the known trash clue cannot be either of these two things, then it communicates a Trash Double Ignition.
  • Players should always assume a Trash Double Ignition over a Bad Trash Chop Move Ejection, since the latter is very rare. (Bad Trash Chop Move Ejection is an advanced move that is covered later on.)
  • Also, see the section on Trash Ejection.

The Replay Double Ignition#

  • When a player re-clues a globally-known playable card, it is a "useless" clue.
  • Usually, when this occurs, it is because a player is in a stalling situation and cannot discard. (This is most common in the End-Game.
  • If a player is not in a stalling situation, then they must be trying to send a deeper message - a Double Ignition. This is called a Replay Double Ignition because you are re-giving a Play Clue.
  • The Replay Double Ignition must not introduce any new cards as part of the clue.
  • The Replay Double Ignition can be performed all throughout the game. (Conversely, the Trash Double Ignition can only be performed towards the end of the game.)
  • Also, see the section on Replay Ejection.

The Poke Double Ignition#

  • When a player re-clues a globally-known trash card, it is a "useless" clue.
  • Usually, when this occurs, it is because a player is in a stalling situation and cannot discard.
  • If a player is not in a stalling situation, then they must be trying to send a deeper message - a Double Ignition. This is called a Poke Double Ignition because by re-touching a trash card, it is like you are poking the player.
  • The Poke Double Ignition must not introduce any new cards as part of the clue.
  • The Poke Double Ignition can be performed all throughout the game. (Conversely, the Trash Double Ignition can only be performed towards the end of the game.)
  • Also, see the section on Poke Ejection.