Sometimes, towards the end of the game, there can be a playable card in the middle of someone's hand that is not cluable directly due to the presence of other blocking cards.
In this situation, players often resort to a Trash Push in order to "get" the card without cluing it directly. However, this will only work if the player has a trash card on their chop, which may not always be the case.
Another tool to "get" a card in the middle of a hand is by doing the opposite of a Trash Push - a Trash Pull.
If an off-chop trash card is clued, this would typically be interpreted as a Trash Chop Move. However, towards the end of the game, a Chop Move would be pointless, as there are no cards left to Chop Move. Thus, the player should know that it is a Trash Pull instead of a Trash Chop Move, and should blind-play the card to the right of the trash.
Just like how a 5 Pull can only be done in the Early Game, a Trash Pull can only be done towards the end of the game.
Since players often perform Burn clues for stalling purposes in the End-Game, care has to be taken to not confuse a normal Burn clue with a Trash Pull. This is especially true if there was nothing else obvious for the clue giver to do!
Trash Pulls should typically be used as a last-resort since they might be misinterpreted.
Trash Pulls and Trash Double Ignition are initiated in nearly the exact same way, so this can be confusing.
Trash Pulls take precedence over Trash Double Ignition. This means that if everyone can see that the Trash Pull was necessary to "get" a blocking card, then no-one else on the team is promised to have a playable card. (This follows from Occam's Razor.)
Normally, in the Early Game, it is impossible to perform a 5 Pull on a chop card, because it will instead be interpreted as an Early 5's Chop Move. In this situation, players will almost always just give a direct Chop-Focus Play Clue (and then give a 5 Save to the 5 later on).
However, what if a player performs an Early 5's Chop Move on a playable card instead of just giving a Chop-Focus Play Clue? They must be trying to communicate something extra.
In this situation, they are really trying to perform a 5 Double Pull, which pulls a card from the next player and also pulls a card from the player who received the number 5 clue. The next player should blind-play their Finesse Position card, which gives the clue receiver enough information to know that the move was really a 5 Pull after all.
For example, in a 4-player game:
It is the first turn and nothing is played on the stacks.
Cathy's hand is, from newest to oldest: blue 4, blue 4, blue 5, red 1
Alice clues number 5 to Cathy, touching a blue 5 on slot 3.
It is now Bob's turn. Bob sees that since there were other Play Clues for Alice to give, Cathy will interpret this as an Early 5's Chop Move.
Bob also knows that it is nonsensical to Chop Move a playable red 1 - Alice could have just give a red Chop-Focus Play Clue to the red 1.
Thus, this must be a 5 Double Pull, so Bob blind-plays his Finesse Position card. It is blue 1 and it successfully plays.
Cathy knows that if this was an Early 5's Chop Move, then Bob would not have blind-played anything. Since he blind-played his Finesse Position card, this must be a 5 Double Pull. Cathy blind-plays her slot 4 card (the card to the right of the clued 5).
Sometimes, it can be useful to Chop Move a playable card. Something is only a 5 Double Pull if there is not some other good reason for the Chop Move. Specifically, the player might want to:
Avoid violating Good Touch Principle.
Save a Delayed Playable card that is followed by a critical card.
Save two important cards when there are a lot of cards to deal with and the team is low on clues.
Get a blind-play from Elimination when the duplicate is visible.
More examples of a 5 Double Pull can be found here.