The Negative 5's Tempo Clue (or Inverted 5's Tempo Clue)#
Normally, if a color clue "fills in" a 5 (that was previously touched), and the clue touches no other cards in the hand, then it is obviously focused on the 5 - the 5 is playable right now.
However, as a special exception, if doing so makes another 5 in that player's hand known to be playable, then the clue is said to be focused on the other 5, making the original card clued not playable right now.
Since Negative 5's Tempo Clues only get one card played, they are also Tempo Clue Chop Moves like any other Tempo Clue.
The Double Tempo Clue Inversion (Immediate Double Clue)#
If a player is clued the exact same thing twice before it gets to be their turn, it means that they can play all of the cards that the clue touched, but in the opposite order than normal (right-to-left, since you would normally play cards from left-to-right).
If one of the cards includes the chop card, it means to play all of the cards from 2nd oldest to newest, and then the chop last.
If you are re-clued about a bunch of cards after you have already taken a turn, see the Double Tempo Clue section.
The Continuation Clue (Touching Both Inside and Outside a Layer)#
Sometimes, a player who is blind-playing cards into a Layered Finesse receives another clue that touches cards both inside the layer and outside the layer.
By default, the player should assume that it is another normal Play Clue or Save Clue on a card outside of the layer, and continue to blind-play cards. This follows from Information Lock Principle. Play Clues given in this manner are called Continuation Clues.
Because Continuation Clues are the default interpretation, it can be difficult to give a Fix Clue, since a Fix Clue must only touch cards inside of the layer.
Normally, when a player gives a Selfish Clue, they are doing it because no-one else on the team can perform the clue and they want to "lock-in" the value.
However, if a player gives a Selfish Clue with a color, and that clue could have been easily given by someone else on the team, then that is quite strange. They must be trying to send a deeper message.
In this situation, they are trying to communicate that the focus of the clue should be inverted. The Play Clue is either on the left-most card (if it would normally be Chop-Focus) or on the right-most card (if it would normally be the left-most card).
Selfish Focus Inversion can only be performed with color clues.
Selfish Focus Inversion takes precedence over an Out-of-Order Finesse. (This follows from Occam's Razor; if it could just be a normal Focus Inversion play clue, then it does not necessarily promise any blind-plays.)
For example, in a 4-player game:
It is the first turn and nothing is played on the stacks.
Alice clues red to Cathy, touching a red 1 as a Play Clue.
Bob clues blue to Alice as a Play Clue on a blue 1.
Instead of playing her red 1, Cathy clues red to Donald, touching a red 3 on slot 1 and a red 2 on slot 2. This must be a Play Clue, since these cards are not on Donald's chop.
Donald knows that since Cathy is not playing her red 1 and giving a clue, she must have a good reason.
Donald looks around the table and does not see the red 2 in anybody else's Finesse Position. Thus, this cannot be a Selfish Finesse.
Donald also knows that this cannot be a Self Finesse. (Donald has a negative red clue on his Finesse Position card.)
Thus, this must be a Selfish Focus Inversion, so Donald marks his right-most card as red 2 for later. The other red card in his hand can be red 3, red 4, or red 5. Donald discards.
Note that Selfish Focus Inversion is not allowed in variants with a rainbow or prism suit. In that case, the player is simply giving a play clue to a rainbow/prism card.