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Other General Strategy

  • In general, players can use the three main principles to guide their actions:
    • Good Touch Principle
    • Save Principle
    • Minimum Clue Value Principle
  • But besides that, here are some other things that you should get in the habit of thinking about.

Check Team Chops#

  • The first thing you should do on your turn is to look at the chop cards of everyone on the team.
  • Are there any cards on chop that need to be saved (or Play Clued)? If so, do you have to do it, or can someone else do it?
    • If no-one else can do it, then you need to give the Save Clue (or Play Clue), even if you have a card to play.
    • If someone else can do it, would it be better for you to save the card, or for them? If they have a card to play and you do not have a card to play, then it is better teamwork for you to save the card.

Give Play Clues Over Save Clues#

  • If a player could be given a Play Clue or a Save Clue, then just give them a Play Clue.
  • There's no need to save a card now if you can preoccupy the player with playing a card!

Prefer Color Clues#

  • In general, if you have a choice, color clues should be given over number clues. This is because color clues are usually more specific, telling the player the exact identity of the card.
  • Of course, don't be afraid to disregard this advice and use number clues if it "gets" additional cards or it helps to "fill in" other cards in the hand.

Discard Without Fear#

  • Don't be afraid of discarding. If you discard something important, it won't be your fault - it is your teammates' responsibility to save any important cards.