Red 3, yellow 5, green 3, blue 3, and purple 5 are played on the stacks.
Alice has a Chop Moved card from several turns ago with a negative 5 clue.
Should Alice blind-play this card? What are the considerations?
The answer to whether Alice should blind-play is that it depends on multiple factors.
Alice must first figure out whether this card is safe to play:
It cannot be a 5 (from the negative clue), so it is not Critical.
It can be a red 4, green 4, or blue 4, which would successfully play.
It can also be any other card in the game, which would cause a strike to happen.
Since the card has been Chop Moved, it is more likely to be a useful card than not.
Thus, since the outcomes from blind-playing are either a successful play or a strike, Alice can proceed with further considerations. (If the card was Critical, then she should definitely not risk playing it.)
According to the Blind-Playing Chop Moved Cards section, players can blind-play their Chop Moved cards if the team has one or more strikes to spare.
Thus:
If the team has 0 strikes, Alice will probably want to try blind-playing the card.
If the team has 1 strike, Alice might want to try blind-playing the card.
If the team has 2 strike, Alice should absolutely not try blind-playing the card.
If the team has 0 or 1 strikes, the final consideration is how well the current game is going. What is the current Tempo and Efficiency? In other words, how much time is left and how many future clues are left?
If the game is already going well, then there is no need to risk blind-playing anything. Alice can just discard normally and wait for one of her team members to clue the card directly.
If the End-Game has arrived and there are not very many clues to spare, then Alice can try blind-playing the card to save the team a clue.