Furthermore, players might be tempted to clue a card again that already has a clue on it in order to make it play right now. We call this kind of clue a Tempo Clue.
A Tempo Clue is defined as a Play Clue that does not "get" any brand new cards.
Tempo Clues are quite inefficient - the team is using two clues to get one card. Since Tempo Clues are so bad, we say that players are only allowed to perform Tempo Clues in special situations, like when a player is forced to give a clue.
For example, in a 3-player game:
Alice is in a special situation where she cannot discard.
Bob has a 2 in his hand that was saved with a 2 Save clue earlier on in the game. He does not know what color it is, but assumes that it is either a red 2 (which is playable) or a blue 2 (which is not playable).
Alice clues red to Bob, "filling in" the red 2. This is a Tempo Clue because there are no new cards introduced. (Since this is so inefficient, Alice would never do this unless she was in a special stalling situation.)