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The Critical Save

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  • Critical cards are defined as the final card of a suit and rank combination that is not discarded yet. For example:
    • If Alice has a red 2 in her hand, and the other copy of red 2 is in the deck, then Alice's red 2 is not critical.
    • If Alice has a red 2 in her hand, and the other copy of red 2 is already discarded, then Alice's red 2 is critical.
    • If Alice has a red 5 in her hand, then it is always critical. (There is only one copy of each 5 in a Hanabi deck.)
  • Obviously, critical cards need to be given Save Clues so that they are not discarded. (If a critical card was discarded, then the maximum score of the game would decrease.)
  • As long as the critical card is not a 5, we agree that players can save critical cards with either a color clue or a number clue.
  • In the example below:
    • Alice clues Bob blue, which touches a card on slot 4.
    • Before this clue, the only clued card in Bob's hand was the 5 on slot 5.
    • Bob's first instinct is that this could be a Play Clue on the blue 2. However, since the clue was focused on his chop, this could also be a Save Clue.
    • Bob looks through the discard pile and finds that there is a blue 4 there. Thus, this could be a Save Clue on the blue 4. So, Bob knows that for now, he has to hold on to the card.
    • Bob marks the card as either a blue 2 or a blue 4, so that he can keep track of it for later. Then, he discards.
AliceClue GiverClue GiverBob